![]() Makes it hard for the enemy to deal with him when he stays in the front lines -īeing too tanky, he is a bad target to initiate on. High armor (Dragon’s Blood) give him lots of EHP against physical damage. His high HP (he is a STR hero) and in-build Survivable, hard to fight into: DK is very tankyĪnd hard to bring down, especially with physical damage. Since the stun lasts long and is hard to dodge, DK can initiate on a target reliably to start a favorable engagement. Stun, which allows him to lock down a target from a relatively high range (400 That being said, DK’s self-reliance makes him a flexible laner and heĬould be played in the safe lane or occasionally even in the offlane.Ĭontrol/Initiation potential: DK has an instant Of pressure to the tower thanks to his Dragon Form ability which allows him toīring towers quite quickly if he is left unattended. Second, when DK is mid the safe lane can be occupied by another carry that is weaker on the lane and needs more protection by Thanks to spamming Breathe Fire and sustaining First, the hero needs a lot of levels and he can do well in a 1v1 Last but not least, he can do well against most opponents in a 1v1 Well into the late game and becomes a strong carry once he gets enough He is both a good pusher and a tanky initiator with goodĬontrol abilities. ![]() ![]() Dragon Knight is a versatile hero that fits ![]()
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